Anyway back on to more positive things. Here is the state of DR3 Annie (Or her real name if you have finished DR3). She is looking good but the back of jacket is really bugged up with the texture. Not sure why, but I will try to fix it up soon as I can and if I can. Not gonna say when she may be released to avoid people going on to me for not releasing it on a specified date. Anyway enjoy the pics for now.

Original models from Capcom,Nintendo,Konami,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmoon etc),Valve and all the other models I rig that were done by the other game companies.I do not take credit for their hard work!I only take credit for the rigging and/or converting of the models.Also if you do want to use my mods for another program or game please contact me and ask my permission!
Monday, 29 September 2014
[WIP] & [NEWS] DR3 Annie update and my life update
First and foremost, I am sorry she was not released on the date I specified. I became ill the day after I posted the post about Annie and was bad for a few days, plus I have been job hunting so that took away some of my time, as well as this Friday I was celebrating my nephew's birthday since he is two years old now. So to all those people moaning about me not releasing it when I said, sorry but my life will always come first if it needs to be. I don't spend 24 hours in front of a computer just to make mods for you all you know.
Anyway back on to more positive things. Here is the state of DR3 Annie (Or her real name if you have finished DR3). She is looking good but the back of jacket is really bugged up with the texture. Not sure why, but I will try to fix it up soon as I can and if I can. Not gonna say when she may be released to avoid people going on to me for not releasing it on a specified date. Anyway enjoy the pics for now.
Anyway back on to more positive things. Here is the state of DR3 Annie (Or her real name if you have finished DR3). She is looking good but the back of jacket is really bugged up with the texture. Not sure why, but I will try to fix it up soon as I can and if I can. Not gonna say when she may be released to avoid people going on to me for not releasing it on a specified date. Anyway enjoy the pics for now.
Sunday, 21 September 2014
[WIP] Dead Rising 3 Annie!
So someone over at the facepunch forums managed to extract Annie. But he/she didn't wanna go through the long process again and won't be extracting any more meshes. But this is good as they left some info so us over at the DR modding forums may be able to get closer to making a tool to get these models out. But yeah for now I am rigging Annie and she will be released tomorrow!. :) For now have a pic. Credits to the original FP poster for the pic. :)
Tuesday, 16 September 2014
[WIP] Dead Rising Maps to GTA SA
So I have been messing more with importing maps in to GTA SA. Importing the models from the Xbox 360 version of DR1. Found a tutorial on how to light up the maps too. It's pretty awesome and I love doing it. Not sure if I'll do the whole mall, but we'll see how this goes. :)
Friday, 5 September 2014
[NEWS] Dead Rising 3 models to GTA SA soon?
So DR3 is out on PC and already we over at the dr modding forums are messing about modding it and learning about it. What we have learned so far is a old script can unpack the npcs and player textures, but can't repack them and that the model's .big format can't be imported to 3ds max yet. But we are getting there. Textures are around 2048x2048. But for the purpose of this post and to not wait ages for the pic to upload, I will share Nick's face texture with you. So hopefully you will see DR3 models to GTA SA soon!
Saturday, 30 August 2014
[WIP] The 11th/12th Doctor's TARDIS
So I have been working on this vehicle mod since last night. Replaces the seasparrow with the 11th/12th Doctor's TARDIS. Has new collision and shadow to match the model. So no invisible rotor blades hitting walls now. The shadow needs a bit of work. The door needs to be edited to open the other way and the player and passenger need to be edited so their legs aren't sticking out of the TARDIS. I will also be looking for help on creating a cleo mod with this. Where this will be both a flyable TARDIS with sounds and the light working, as well being enterable, with a newly imported interior model to match aka 11's control room from the start of Series 5. And if it is possible, make it so once you are in the interior, you can fly it from the inside and end up at random locations on the GTA SA map as well as pick places to land/ I doubt the latter can be done, but we'll see. Something similar to this was done many years ago and it was working well, but then nobody bothered to finish it off. Also speaking of which I will see if I can get someone to do a cleo for the Sonic Screwdriver, so it locks and opens doors. So have it so it can open car doors that are locked and interiors you can only access on missions. More work but if it can be done and the person I find to do the cleo is happy to do it. We can get some fun little things appearing regarding this thing. :)
Monday, 25 August 2014
[REL- GTA SA] Trigun - Vash the Stampede
So here is another request done. I have no idea who the character is or what anime he is from, but this was done for Ryu. So here you go buddy. I can't see any bugs on this one, but tell me if you spot any.
Click to download Vash
Sunday, 24 August 2014
[REL- GTA SA] Dead Rising Sophie Richards
So here is the final female from DR1 Dsg requested. Finally got her rigged without any bugs. But I might have missed one. So if you spot any tell me so I can fix them up. :) Anyway as always it comes with it's bump maps for use with the normal maps plugin mod. So i hope you all enjoy this. :)
Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Sophie%20Richards.rar
Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Sophie%20Richards.rar
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