Edited: I have now got things fixed. Apart from the wheels. They seem to be going crazy, Also I decided to use the original glass window model for the car in game so that requires less work for the original model. :) Once I figure out the wheels I will release this. :)

Original models from Capcom,Nintendo,Konami,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmoon etc),Valve and all the other models I rig that were done by the other game companies.I do not take credit for their hard work!I only take credit for the rigging and/or converting of the models.Also if you do want to use my mods for another program or game please contact me and ask my permission!
Friday, 18 April 2014
[NEWS] & [WIP] Trying out vehicle modding and getting the DR1 red car in to GTA SA
So I have taken a stab at vehicle modding for GTA SA now. The results so far are kind of horrific but they look good. All I need to do is use 3ds model files and not obj ones which should result in the cars models appearing perfect in game. Also gonna have to delete some carcols colour code so it will only spawn and use the set textures the car needs. Anyway here is the progress so far. Hopefully I get it fixed and then this marks the first successful car mod I have done to GTA SA and something I have learnt in under 2 days. :)
Edited: I have now got things fixed. Apart from the wheels. They seem to be going crazy, Also I decided to use the original glass window model for the car in game so that requires less work for the original model. :) Once I figure out the wheels I will release this. :)
Edited: I have now got things fixed. Apart from the wheels. They seem to be going crazy, Also I decided to use the original glass window model for the car in game so that requires less work for the original model. :) Once I figure out the wheels I will release this. :)
Thursday, 17 April 2014
[REL GTA SA] Dead Rising Special Forces Soldier
So here I am with another DR1 model. This time it's the Special Forces Soldier. As always it is from the xbox 360 game's model files. Also comes with the original bump maps in the txd file as well. So have fun with these. I'd recommend replacing them with the SWAT team peds. :)
Download link: https://dl.dropboxusercontent.com/u/71327294/Dead%20Rising%20Special%20Forces%20soldier%20GTA%20SA.rar
As always report any bugs to me if you spot anyw I may have missed. :)
Download link: https://dl.dropboxusercontent.com/u/71327294/Dead%20Rising%20Special%20Forces%20soldier%20GTA%20SA.rar
As always report any bugs to me if you spot anyw I may have missed. :)
Tuesday, 15 April 2014
[REL GTA SA] Dead Rising Mom and Daughter cutscene Intro Zombie
So here is something different. I went through the extracted Dead Rising 1 xbox 360 models again and decided to rig some zombies. This zombie appears in the intro cutscene that usually plays after you have the left the game on the title menu for about 5 mins or more. This zombie if I remember correctly is the first zombie that is hit in the cutscene. Literally nothing is pre-rendered in DR1 on the xbox 360. Every single scene is in engine, even the security footage in the cutscenes in in engine too. Anyway this model rig includes it's original bump maps. So have fun with it and report any bugs I may have missed. Expect more DR1 zombies soon.
Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Mom%20and%20Daughter%20cutscene%20Intro%20Zombie.rar
Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Mom%20and%20Daughter%20cutscene%20Intro%20Zombie.rar
Friday, 11 April 2014
[REL GTA SA] Metal Gear Solid 4 Big Boss
Yes after a long time I have finally got him finished. His shoulders are a bit buggy due to that jacket. But I have tried my best with it and it is good for a stable release now. They aren't too distracting anyway I think. I may go over the shoulders to fix them up again. But for now I want to release this model to you guys. Also it has the bump maps included for use with the normal maps plugin mod. Anyway without further ado, the father of Snake, Liquid and Solidus...BIG BOSS!
Dowload link: https://www.dropbox.com/s/ysokk7ew9z7cosh/MGS4%20Big%20Boss%20GTA%20SA.rar?dl=0
If you spot any unsightly bugs please report them to me as soon as you can. Now go and enjoy this mod! :)
Dowload link: https://www.dropbox.com/s/ysokk7ew9z7cosh/MGS4%20Big%20Boss%20GTA%20SA.rar?dl=0
If you spot any unsightly bugs please report them to me as soon as you can. Now go and enjoy this mod! :)
Thursday, 10 April 2014
[REL GTA SA] Metal Gear Solid 4 Small Snake face camos pack
So here we are. Three kinds of face camos Snake could use in MGS4. The masked Snake, the good old classic MGS1 polygon Snake head and Roy Campbell's head. So all are using the normal maps they came with. So if you have the normal maps plugin mod installed in your GTA SA you'll see them with bump maps in your own game. As always report any bugs to me if you see any that are really bothering.
Download link: https://www.dropbox.com/s/sqohu9tvhla1dkt/MGS4%20Small%20Snake%20Face%20camos%20pack.zip?dl=0
Next up is gonna be a finished and released BIG BOSS! So keep an eye out tomorrow. (No pun intended. Actually pun is intended. xD )
Monday, 7 April 2014
[REL GTA SA] Custom Dead Rising 2 Chuck Greene *Apoco surivior
Nothing much to say about this skin other than it was made by me to represent my character looking like Chuck in the Project Gaming SAMP RP server aka my RP Char named Chuck Sutherland. Anyway have fun using this custom thing. Also it is a little buggy on the shoulders. I tried my best to fix that, but that's the best I could get it. Though it really isn't that noticeable. Anyway hope you enjoy this custom release. Next up will eventually be the MGS4 models I have shown.
Download link: https://dl.dropboxusercontent.com/u/71327294/Custom%20Chuck%20GTA%20SA.zip
Download link: https://dl.dropboxusercontent.com/u/71327294/Custom%20Chuck%20GTA%20SA.zip
Wednesday, 2 April 2014
[WIP] MGS4 Old Snake Octocamo face camos and custom heads
So seeing as how the actual face camo heads may take a while to be extracted and uploaded. I decided to use the models I had. The MGS1 polygon head is the one from MGS4 as someone uploaded it for me as a request. Campbell's head is from his extracted model. So I just eshed it on to the octocamo suit since I am sure both models use the exact same textures and model. These are two of the original face camos. The other two are custom ones I did. Big Boss's MGS4 head on the octocamo suit and Raiden's end credits head on the suit as well. Also slightly related. I found out how to fix the alpha textures rendering thanks to a user on the project gaming forums. :) Anyway enjoy the renders for now. :)
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