Tuesday, 29 April 2014

[WIP] Sleeping Dogs Sandra and Jane Teng

So I am working on two more ladies from Sleeping Dogs. Sandra and Jane Teng. Also I have been playing the game for a couple days now and I am loving it. Got Wei running around in Rico's outfit from Just Cause 2. XD Anyway here is a render of the two ladies. Not sure when I'll get these two done. Might be tomorrow or the day after that.

Monday, 28 April 2014

[REL GTA SA] Sleeping Dogs Not Ping

So here she is. After a while of fixing all the bugs I could on her, she is finally released. She also comes with 2 alternate shirts she has too. So I hope you guys enjoy this model. As always it has the normal maps with it so you can use it with the normal maps plugin mod to make the model look even better in game. As always if you spot any bugs I may have missed, please do alert me of them so I can try and fix them for you guys.


Sunday, 27 April 2014

[WIP] Sleeping Dogs NOT Ping

So even though I have yet to play Sleeping Dogs, I must say the models look great. So I am gonna rig any I find around the internet or any that are given to me. This is the character NOT Ping since you never know her real name apparently. So far she is looking good. Still got some bugs to fix though it seems.

Friday, 25 April 2014

[WIP] Beta Marine Victor Vance from GTA VCS

So you read that right. After browsing the PSP files of VCS I found the beta Vic Vance. The one who was in the Marines (USMC) instead of the Army. It is a cutscene only model left behind and it is only workable in the PSP files. If you try to access it with the viewer or anything from the PS2 model files it won't load sadly. But anyway the only part that was mission from him was his different pants, they were more cargo like than army camo like. But after coparing them to the Aveging Angel's outfit Pants from LCS I found out they are the same model and same texture, only edited. So with a bit of mesh modding and fixing up the UV's for the beta shirt, I managed to get a decent looking model done. Still needs some work, but right now it is looking good. Also on another note the LCS game has just one of the beta Tony models with all the models and textures intact on both the PSP and PS2 version. So I may release this one beta Vic and this one Beta Tony I have found for use in SA. Nice to have some fun variety right? Anyway here is a render of the Beta Vic.

Tuesday, 22 April 2014

[REL GTA SA] GTA LCS Tony in the Lawyer outfit to GTA SA

So here is a little change. I am gonna be doing all of Tony's outfit models from GTA LCS to GTA SA for fun. Here is the Lawyer outfit model. Also I am not sure, but I think there is a unused outfit in the files. A grey suit for Tony. Now I don't remember one being in LCS. So I will see what it looks like soon. So next up I may be doing the Tuxedo outfit or the "Cock" mascot outfit. Anyway if you spot any bugs on this model please do alert me about them. Anyway enjoy!

Download link: https://dl.dropboxusercontent.com/u/71327294/GTA%20LCS%20Tony%20in%20the%20Lawyer%20outfit%20to%20GTA%20SA.zip

Saturday, 19 April 2014

[REL GTA SA] Dead Rising Red convertible car

So here we are. After 2 days of learning vehicle modding I present to you my first vehicle mod. The red convertible car from DEAD RISING 1! Seeing as this is the first time I have rigged something like this there may be some bugs. So if you do see them, then please report them to me so I can fix them up. Anyway enjoy! Also make sure to swap the carcols with the one I put in the DL. This just makes it so the Feltzer (which this car replaces) will always spawn with the default models textures and not use the games car colour system.

Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Red%20Convertible%20GTA%20SA.rar

Friday, 18 April 2014

[NEWS] & [WIP] Trying out vehicle modding and getting the DR1 red car in to GTA SA

So I have taken a stab at vehicle modding for GTA SA now. The results so far are kind of horrific but they look good. All I need to do is use 3ds model files and not obj ones which should result in the cars models appearing perfect in game. Also gonna have to delete some carcols colour code so it will only spawn and use the set textures the car needs. Anyway here is the progress so far. Hopefully I get it fixed and then this marks the first successful car mod I have done to GTA SA and something I have learnt in under 2 days. :)

Edited: I have now got things fixed. Apart from the wheels. They seem to be going crazy, Also I decided to use the original glass window model for the car in game so that requires less work for the original model. :) Once I figure out the wheels I will release this. :)

Thursday, 17 April 2014

[REL GTA SA] Dead Rising Special Forces Soldier

So here I am with another DR1 model. This time it's the Special Forces Soldier. As always it is from the xbox 360 game's model files. Also comes with the original bump maps in the txd file as well. So have fun with these. I'd recommend replacing them with the SWAT team peds. :)

Download link: https://dl.dropboxusercontent.com/u/71327294/Dead%20Rising%20Special%20Forces%20soldier%20GTA%20SA.rar

As always report any bugs to me if you spot anyw I may have missed. :)

Tuesday, 15 April 2014

[REL GTA SA] Dead Rising Mom and Daughter cutscene Intro Zombie

So here is something different. I went through the extracted Dead Rising 1 xbox 360 models again and decided to rig some zombies. This zombie appears in the intro cutscene that usually plays after you have the left the game on the title menu for about 5 mins or more. This zombie if I remember correctly is the first zombie that is hit in the cutscene. Literally nothing is pre-rendered in DR1 on the xbox 360. Every single scene is in engine, even the security footage in the cutscenes in in engine too. Anyway this model rig includes it's original bump maps. So have fun with it and report any bugs I may have missed. Expect more DR1 zombies soon.

Download link: https://dl.dropboxusercontent.com/u/71327294/DR1%20Mom%20and%20Daughter%20cutscene%20Intro%20Zombie.rar

Friday, 11 April 2014

[REL GTA SA] Metal Gear Solid 4 Big Boss

Yes after a long time I have finally got him finished. His shoulders are a bit buggy due to that jacket. But I have tried my best with it and it is good for a stable release now. They aren't too distracting anyway I think. I may go over the shoulders to fix them up again. But for now I want to release this model to you guys. Also it has the bump maps included for use with the normal maps plugin mod. Anyway without further ado, the father of Snake, Liquid and Solidus...BIG BOSS!

Dowload link: https://www.dropbox.com/s/ysokk7ew9z7cosh/MGS4%20Big%20Boss%20GTA%20SA.rar?dl=0

If you spot any unsightly bugs please report them to me as soon as you can. Now go and enjoy this mod! :)

Thursday, 10 April 2014

[REL GTA SA] Metal Gear Solid 4 Small Snake face camos pack

So here we are. Three kinds of face camos Snake could use in MGS4. The masked Snake, the good old classic MGS1 polygon Snake head and Roy Campbell's head. So all are using the normal maps they came with. So if you have the normal maps plugin mod installed in your GTA SA you'll see them with bump maps in your own game. As always report any bugs to me if you see any that are really bothering.

Next up is gonna be a finished and released BIG BOSS! So keep an eye out tomorrow. (No pun intended. Actually pun is intended. xD )

Monday, 7 April 2014

[REL GTA SA] Custom Dead Rising 2 Chuck Greene *Apoco surivior

Nothing much to say about this skin other than it was made by me to represent my character looking like Chuck in the Project Gaming SAMP RP server aka my RP Char named Chuck Sutherland. Anyway have fun using this custom thing. Also it is a little buggy on the shoulders. I tried my best to fix that, but that's the best I could get it. Though it really isn't that noticeable. Anyway hope you enjoy this custom release. Next up will eventually be the MGS4 models I have shown.

Download link: https://dl.dropboxusercontent.com/u/71327294/Custom%20Chuck%20GTA%20SA.zip

Wednesday, 2 April 2014

[WIP] MGS4 Old Snake Octocamo face camos and custom heads

So seeing as how the actual face camo heads may take a while to be extracted and uploaded. I decided to use the models I had. The MGS1 polygon head is the one from MGS4 as someone uploaded it for me as a request. Campbell's head is from his extracted model. So I just eshed it on to the octocamo suit since I am sure both models use the exact same textures and model. These are two of the original face camos. The other two are custom ones I did. Big Boss's MGS4 head on the octocamo suit and Raiden's end credits head on the suit as well. Also slightly related. I found out how to fix the alpha textures rendering thanks to a user on the project gaming forums. :) Anyway enjoy the renders for now. :)